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12.6.6. Logic: Unscience: Matter

 

How To Invent (Almost) Anything > 12. The TAO Design Process > 12.6. The Logic Cloud > 12.6.6. Unscience: Matter

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With simple science and unscience approach, you can think about matter and how you can use it in innovative ways.

Fig. 12.6 The logic cloud

Matter, or material, is things of all sort, sizes and types. Think of the parts in your problem and how matter may be used:

  • Atomic effects. What is happening to the atoms and molecules? How are they fitting with one another? How do they move relative to one another? What bonding is there?
  • Reactions. What chemical reactions are happening? What are the effects of oxidation or decay? How are different materials reacting with one another? How is the environment affecting things? How could you change the environment to be more inert?
  • State. Matter can be solid, liquid or gas. How can each of these be used? How can they be converted between states? What happens when they do? Can you solidify around things to encase them? What are the effects of expansion and contraction? Can you replace one with another?
  • Composition. Is just one material used? Could you use similar or different materials? Could you use composite materials? How would this change things? How can you mix materials? Layering? Blending? Alloys?
  • Density. What is the density? What is the weight? Can you use a lighter or heavier material? Can you put holes in it?
  • Quantity. What if you used more or less? How about much more? Would over-doing it produce new and interesting effects? What is ‘just enough’?
  • Rigidity. Does anything change shape? How? When? Would it help if it did? In what way? What does it take to change the shape? Does it take even pressure? Are there any weak spots? Do things bend or break? What happens when you press, prod or hit various parts? Do flexible things regain their original shape?
  • Flexibility. Having flexibility allows us to manage the shape of an object for greater effect or may have protective properties that the main object does not have. Thin membranes can bend and be shaped to fit other things. Ductile substances can be stretched into long fibres or wires. Malleable materials can be shaped.
  • Porosity. Having a porous object may make it lighter. Porosity implies holes and space, which may be left open or filled with a useful substance.
  • Erosion. How do things wear? What are the effects of friction? Of oxidisation? Of sunlight? What about the lifetime of individual parts? Could you have things that wear out just as you are finishing using them?

Other dimensions of unscience:

Other sections in this chapter are:


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